authors_mattWhile Amanda labors over trivial details such as story, drawing, character development and all the actual comickry of Age of Night, Matt  is busy with whatever else is left – silly things like filling in plot holes, designing the world of the Wijj, and assorted wizardry to make things go.  Being a marginally larger mythology geek than Amanda, Matt attends to most of the filling out of the pantheon of Mandra, while figuring out the magical techno-babble to explain the how and why of things that really don’t make much sense anyway. A graduate of the Savannah College of Art and Design in the burgeoning and maddening field of video game development, Matt teaches classes in 3D Modeling and Animation as well as Video Game Design at American Career Institute in Baltimore.